Mauser k98

Fusion 360

Fusion 360

Fusion 360

Fusion 360

Fusion 360

Fusion 360

Fusion 360

Fusion 360

Fusion 360

Fusion 360

It will be a part of the scene in the Unreal engine which I am currently working on. It is a personal project.
I decided to try a new workflow where I created a base high poly model using Fusion 360. Then I used Moment of Inspiration to export this model to ZBruch for sculpting.
This is the first model of a gun I have done so far. I did it mainly to practise modeling skills.
I used two 4K texture sets.